I like to create custom maps/levels for games I play. I really appreciate a game that has a strong editing component.
Descent
PAUL - A small 2 mission (+1 secret) Descent 1 campaign made in 2002. Not sure why I called it this way. The first level is pretty good but the second kind of sucks.
Duke Nukem 3D
BASE - First complete level I made in Duke Nukem 3D back in 2003. It has quite a few conveyor belts, which I thought was a great element of the game.
Star Craft: Brood War
Hall of Heroes - A 9 map campaign I made for StarCraft back in 2004. It's silly.
Unreal Tournament 2004
High Above 2 - A capture the flag map I made back in 2011. It's a bit mediocre, but I think it looks nice.
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